Spatosc: Providing Abstraction for the Authoring of Interactive Spatial Sudio Experiences
نویسندگان
چکیده
Creating an interactive project that deals with 3-D sound becomes difficult when it needs to run in multiple venues, due to a diversity of loudspeaker arrangements and spatialization systems. For effective exchange, there needs to be a standardized approach to audio spatialization with a unified, but abstract way of representing 3-D audio scenes. Formats from the gaming and multimedia communities are appealing, but generally lack the features needed for spatial audio performance and interactive new media. Experimental features need to be supported, including things like support for multiple listeners, complex sound directivity, ability to accurately model acoustics, and providing fine controls for tuning spatial effects such as Doppler shift, distance attenuation and filtering. Our solution to the problem was to develop an open source C++ library called SpatOSC, which can be included in existing visualization engines, audio development environments, and plugins for digital audio workstations. Instead of expecting that everyone adopts a new spatial audio format, our library provides an immediate solution, with “translators” that handle conversion between representations. A number of spatializers are already supported, with an extensible architecture that allows others to be developed as needed.
منابع مشابه
A standard Interactive Multimedia eBook Generator Engine for e-Learning Process
Introduction: Using standard authoring tools is essential to promote E-Learning in teaching-learning process. Learning content in medical sciences often consists of multimedia elements. On the other hand, it is frequently required to revise and update the medical content. Hence, access to the authoring tools that can encompass multimedia elements and allow easy content revision is helpful in e-...
متن کاملAuthoring Game-based Interactive Narrative using Social Games and Comme il Faut
Comme il Faut is an artificial intelligence system and authoring strategy for creating game-based interactive stories about relationships and social interactions between characters. Using the abstraction of the social game, Comme il Faut creates experiences where specific dramatic interactions between characters arise from play. This paper describes the process of authoring for Comme il Faut. S...
متن کاملA methodology for requirements analysis of AI architecture authoring tools
Authoring embodied, highly interactive virtual agents (IVAs) for robust experiences is an extremely difficult task. Current architectures for creating those agents are so complex that it takes enormous amounts of effort to craft even short experiences, with lengthier, polished experiences (e.g., Facade, Ada and Grace) often requiring person-years of effort by expert authors. However, each archi...
متن کاملComme il Faut 2: A fully realized model for socially-oriented gameplay
Social games—common patterns of character interactions that modify the social environment of the story world—provide a useful abstraction when authoring a story composed of interactive characters, making it possible to create games with deep possibility spaces that are about social interaction (which would be intractable if hand-authoring all the options). In this paper, we detail the workings ...
متن کاملCreating Behavior Authoring Environment for Everyday Users
The design of interactive experiences is increasingly important in our society. Examples include interactive media, computer games, and interactive portals. There is increasing interest in modes of interaction with virtual characters, as they represent a natural way for humans to interact. Creating such characters is a complex task, requiring both creative skills (to design personalities, emoti...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2012